This is a family friendly environment Profanity and alcohol are strictly prohibited Central Ohio Wiffleball League Rules OUR Gold Stick Rules These rules are our "special" league rules and will be added to the regular rules below : inning pitched (1 pitch or more) constitutes a whole inning pitched. Any number of pitchers can be used per game. Innings pitched will be recorded on scorecards for each game. Switching pitchers during an at bat results in an automatic walk for the batter. Again, any portion of an inning pitched results in an inning pitched for both pitchers.
For tournaments, any pitcher is permitted to throw any number of innings with no restrictions. pitch, and at the release of a pitch. If any part of either foot is not, an automatic ball results. To retire a runner out with pitcher's hand both of the pitchers feet must in contact with the pitching circle - i.e., pitchers cannot "stretch" for balls with one foot off of the pitching circle. With the advantage going to the defense, in addition to pitcher's hand, the defense has enough advantage without allowing the pitcher to stretch from the pitcher's mound. They may not be stuffed or altered in any way other than listed below. Bats may have tape on the handle and may be painted to suit your team. Only regulation wiffle bats are permitted. and use a totally regular official wiffleball bat.
Using an altered bat will result in all runs for the offending team to that point in the game being forfeited (i.e., start back at 0 runs) Major League Baseball rules will be adhered to with thefollowing exceptions:1. Sportsmanship - All teams engaging in unsportsmanlike conduct will be removed from the game IMMEDIATELY at the discretion of the commissioners !
ABSOLUTELY NO ALCOHOL PERMITTED UNDER ANY CIRCUMSTANCES !!
A base runner must be completely past the bag (both feet off) to be safe. This eliminates judgement calls related to beating throws out. Wiffleball is a hitter's game - hit it farther or to a better spot so close plays do not occur. We will do our best to be on top of calls, and umpires will be paying attention and know the rules - but we still may miss some. For league games teams will umpire their own games. If an irresolvable call play occurs - the play will be repeated, commonly known in backyard language as a "do over". Keep the arguing to a minimum. This is, after all, wiffleball.
may not be stuffed or altered in any way other than listed below. Bats may have tape on the handle and may be painted to suit your team. Only regulation wiffle bats are permitted. Balls will be official WIFFLE balls, those with holes for adults and solid wiffle balls for youth (12 and under) and ladies. Youth wishing to hit solid wiffle balls must supply a birth certificate to prove age. We will trust the ladies. WILL NOT be permitted to play due to safety concerns (ouch on my toes) and the damage they do to batters boxes. Coaches please tell your players about the cleat rule ! of players and players may be added at any time (we are easy). However, a player can only play for one team in a season, unless a special dispensation is given by the Commissioner, and he is likely to enact a heavy toll in indulgences. Each team shall have at least 3 players on the field to compete. Players may be added to the roster at any time, but must play in 1/3 (8 games) of a season's games to be eligible for post season play. All players must sign the waiver release form before playing any games. forfeit any games until able to field at least 3 players from the original roster. Three player teams are permitted. Players may be added to the roster, provided they sign the release waiver form, at any time. Players may exist on only 1 roster at a time. Players may switch teams with the commissioner's approval. players defensively throughout the game, (especially on 5-6 player rosters). Players arriving after the start of a game will automatically be placed at the bottom of the lineup and must play the field before being able to bat, if the batting order has already passed their position. Aside from inserting a batter at the bottom of the lineup, the batting order cannot be changed at any time during the game. All those who begin, must end, or an out will be taken at their position in the batting order every time they would have batted.
on your team. (Example your DH could bat for your pitcher for the entire game.) Also you can bat 3, 4, 5, or 6 players on your roster at any given time but you must stay with the same batting lineup throughout the game. Defensive players may be subbed in and out of the field at any time, but the batting order must stay the same. New players can be inserted at any time in a game, although they automatically bat after the last batter in the lineup. In the case of injury, a new player may be substituted in the injured player's place in the lineup, or the place may be skipped and an out taken each time. Sidearm pitching will not be permitted. The ball must be released with less than a 30 degree angle from the torso. Balks are legal. Pitchers must have one foot on the rubber when the ball has been released and both feet inside the pitching mound. All pitches must have 3 feet of arc from the release point. The legal arc range for strikes falls between 3 and 10 feet. The strike zone is the foam cushion behind home plate. Balls meeting arc criteria that hit the cushion are strikes. "Flat Pitching" (less than 3' of arch from release point) results in automatic balls. The umpire will call flat ("flat"), illegal arch ("arch") and illegal ("illegal") pitches as early as possible but a batter may choose to swing at these pitches. Both fair and foul balls are live when a batter swings at a flat, excessive arch or illegal pitch and strikes result when foul balls and misses occur after a pitch is denoted as above. Pitches denoted as flat, excessive arch or illegal are automatic balls unless they are swung at. until the pitch is released. Failure to do so will result in an automatic ball. Having a ball in both hands when a pitch is delivered will result in an illegal pitch being called by the umpire. (i.e., extra innings not included). In extra inning games, each pitcher is permitted 1 additional inning, until all players have pitched a complete inning. Extra innings pitched do not count against the 5 inning total. Pitchers may be switched at any time, but doing so during a batter results in an automatic walk. inning restrictions. where upon a double will be awarded to the batter. If the batter chooses to continue to bat and 4 more balls are thrown an automatic home run will be awarded. You can pitch any way you want within the rules, but this wiffleball the wide open way iis a hitter's game and so there will be a penalty for not throwing strikes. We have found this levels the playing field and dramatically speeds play. Wiffleball the Wide Open way is intended to be a hitting and fielding game.. Requiring pitchers to throw strikes facilitates this objective. Batters may strike out swinging or by called 3rd strike. Batters may choose not to swing at any pitch. Batters may swing one or two handed. Hit batters do not receive walks. A batter's box will be provided. All batters must keep both feet in the box. The ball cannot be pitched until the batter has both feet in the box. Once the batter has both feet in the box the pitcher may pitch. If both of a batter's feet are outside the box at contact time, the batter is automatically out. Batters are not permitted to catch pitches. All pitches must be permitted to land (those curvy rascals). Catching a pitch results in an automatic strike on the batter. batter 6 balls at which time the batter can choose to take the automatic double or start with the count 6-0 and attempt to hit or receive 4 more balls for an automatic home run. other player, on the pitcher's plate. This excludes the catcher who may not come into fair play. The runner may also be put out by any legal play at a base. For example, a ground ball to third, fielded and thrown to the pitcher standing on the pitcher's plate, would result in a force play at any base. The force play is always the lead force-out runner. All ties and close plays are given to the defense. If a runner is not entirely past the base, (both feet off) and not obviously, without question safe, the runner is out. Runners may be tagged out at any bases and forces can be recorded by stepping on bases. the runner) and throws the ball to the pitcher on pitcher's plate = double play, as long as the throw to the pitcher beats the runner to first. If the shortstop simply throws the ball to the pitcher on the pitcher's plate, the the lead runner is out, if the throw beat the runner to third. If not, the runner to 2nd is out if the throw beat that runner. If not, the runner to 1st is out if the throw to pitcher's plate beat the runner to 1st. plays must be made with both feet in contact with the pitcher's plate (as per 1st base). Not being in contact with the pitcher's plate will result in all runners being called safe (treat the pitcher's plate as the lead base). pops can dance around, there is no "safe" pop-up. Base runners should run everything out, not be lazy, and not assume balls will be caught.
steal at any time. Runners may leave their base only after the batter makes contact with the ball. Leaving early will result in the runner automatically being called out, dead ball, replay pitch. Don't jump off the base, wait until it is hit. Runners struck by the ball, whether by bounce or ricochet will be out. Runners can be tagged out at any base and force plays can be made by stepping on the base, per normal baseball rules. Runners must stay in the baseline but can take evasive maneuvers, with the exception of diving, sliding or falling to the ground. This includes diving back to a base which has been over ran. Runners who dive back are out. No limit exists for home runs per team or individual. Hit as many dingers as you can ! fence (by jumping, falling, sliding or leaning) will result in automatic home runs or dead ball falls for the batter, regardless if the ball is batted back in, caught or uncaught. The bottom line is fielders must stay totally in the field of play or the batter is awarded with a home run. Foul balls in which a fielder touches any part of the out-of-play area by going over or under (sliding) the safety fence results in a dead ball (foul) regardless of if the ball is caught. If a ball is caught and carried outof play, or any portion of the fielder touches the out-of-play are, it is considered a dead ball foul. Successfully fielded balls require the fielder to remain totally in bounds, regardless of where the ball ends up.
game will be over. to make plays in fair territory. Doing so results in a dead ball, all runners advance 1 base safely call. Four fielders in fair play are permitted. Foul play extends to the bunt line located 13 feet in front of the plate. Catchers may go all the way up to the bunt line (but not past) and may catch foul balls for outs. doing so will be called OUT automatically. If a runner over runs a base, they may not fall or dive back to the base. Doing so will be an automatic out. Unless a runner accidentally slips and falls they must reach the base upright or the runner will immediately be called out. own risk. the defense. Runners may advance at their own risk. Throws terminating in out of bounds areas (beyond the safety fence) automatically result in each base runner being awarded 1 base from the last base achieved before throw was made. can catch it, the batter is out, as long as no portion of the fielder touches the out-of-play area (over or under). Batters receive as many fall balls as needed. The dead ball area is located 13' in front of home plate. 22. Umpires- Tournament games will be umpired by someone who knows the rules and will pay attention, unlike another popular tourney that will remain unmentioned. For league play, teams will self-umpire with irreconcilable calls resulting in a repeat of the play. League tournament play for the Divisional Championship playoffs and the World Series will be umpired by a supplied umpire, from the opposite division in the case of the Divisional series. |